Factsheet
Developer:
Tursiops Truncatus Studios
Release Dates:
May 26, 2022 (Launch)
April 13, 2023 (2.0 Update)
Platform:
iPad, iPhone, iPod Touch
Price:
$3.99 (US)
Website:
http://www.thedaywefoughtspace.com/
App Store:
https://apps.apple.com/us/app/the-day-we-fought-space/id1015736502
A new frontier: Comet (v2.0)
A new free update coming soon:
Expand, explore, and master your skills on Comet, an new zero gravity planet with more than 6 hours of new content
20 new zany and ridiculous weapons for with hundreds of unique combinations for creating your ideal, personalized ship such as radioactive space bees, black hole, yo-yo saw, and more
Learn more about your crew and discover context for why you’re fighting against space
Take your skills to the next level with precision targeting challenges
Relax in newly added Zen mode
About The Day We Fought Space:
In The Day We Fought Space, a wreck ‘em up with spiraling chain reactions, fight your way through enemy territory while reclaiming earth. Strategize, explore, and respond to the environment and enemies around you as you aim to destroy everything in sight. In a game more about reaction than rehearsal, improve your skills as enemies and weapons consistently evolve in the procedurally generated world. Use physics to your advantage, creating dynamic chain reactions to throw your enemy off their game, as you adapt quickly to minimize damage and maximize opportunities.
Upgrade and personalize your ship to best suit the mission at hand, while tapping into new weapons that impact your ability to take your enemy down. In this third-person sidescroller, feel the visceral satisfaction of dominating your enemy as you feel the adrenaline-pumping thrill of embarking on a new expedition and reclaiming the world.
Behind Space: A Wreck ‘Em Up Emerges
As fans of shoot ‘ems, the team wanted to make something with a similar spirit but that stepped out of the traditional norms and expectations of the genre. To accomplish this, they sought out to make a game grounded in needing to adapt, react, and be flexible to the changing environment around you instead of relying on learned patterns and rehearsal. To drive this home and make the game feel fresh, the team shook things up by utilizing physics in way that creates spiraling chain reactions of debris that players either need to avoid or use to destroy their enemy.
By creating a wreck ‘em up on mobile, the team felt that the visceral nature of being able to utilize your fingers to control your actions would provide ultimate satisfaction. They created an innovative two-handed touch scheme for extreme precision, which also cultivates further in-game immersion. Further, the team wanted to utilize a bright and textured futuristic art style and gritty soundtrack to make the world feel organic, tension-filled, and alive.
Features:
Dozens of weapons to customize your spaceship, ranging from zany pinball launchers to wrecking balls.
Fight enemies on four diverse worlds, each presenting their own environmental challenges
Highly tactile two-handed control scheme designed for multi-touch interface, perfect for targeting enemies with pinpoint precision.
Viscerally satisfying, physics-powered combat experience
Spiraling chain reactions keep players looking for opportunities to maximize destruction
Procedurally-generated missions challenge the player to react and adapt
Retro-futuristic artwork style pays homage to the golden age of sci-fi comics and pulp novels.
Diverse cast of characters tells the story of the human race preparing to reclaim its home star system from alien colonists
Gritty, fast-paced soundtrack by Venus in Furs
Videos
Screenshot and GIF Gallery
Press
“As you can see, these are not the typical types of offensive weaponry you’re accustomed to seeing in a shooter. I love all the inventive ideas that have gone into the weapons and I’m also really digging the vibrant look of the visuals.” — Touch Arcade
“The Day We Fought Space is an upcoming shoot 'em up that looks to offer a novel take on the classic alien-blasting experience, from its intense 1battles to its distinct visual design… All told, it looks really quite different and interesting from a gameplay, visual, and story standpoint.” — Pocket Gamer
“With some clever controls, and procedurally generated enemy patterns, this side scrolling shooter from Tursiops Truncatus Studios will have you hooked with non-stop action!” — The Geekly Grind
“[The Day We Fought Space] puts engagement first and utilizes retro-futurism in such a great way that it almost feels like a motion comic.” — But Why Tho?
Awards
Winner: Marooners’ Rock Writers’ Choice, PAX East 2022
Finalist: Big Indie Pitch, Pocket Gamer Connects Digital #9 NEXT
Nominee: Most Innovative, GDEX 2018
Logo
For use on dark backgrounds
For use on light backgrounds
About Tursiops Truncatus Studios
Tursiops Truncatus Studios is a quirky, gritty, female-founded and run independent game studio with roots that date back to the 90’s shareware game community. We create games that push stereotypical boundaries while putting the player first. Raised on a steady diet of games and nerd culture, our passion is taking games as an art form to innovative new places, weaving in unexpected cultural elements, resulting in nuanced game experiences.
We use games as a means of creative expression. Exploring and experimenting with new mechanics, control schemes, and genre-bending ideas is our jam. Grounded in creating games with an emphasis on thoughtful intention rather than speed, we pride ourselves on prioritizing the player and game experience.
Credits
Contact
Design & Programming
Catherine Kimport
Artwork
Susan Schaffer
General Inquiries: Cathy@TursiopsStudios.com